researching games 2016 - Etherpad
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researching games 2016 - Freitag 22.4. - Track
1
Sebastian Möring - What Basil and
Computer Games Have in Common
- survival games - including
Tetris
- it seems many games are somekind of existential software
- that
means existiential philosophy should apply
- playing games to keep them
alive
- from "games and fear" to "games and
care"
Mario Schreiner - Beyond the
TV
- TV and emerging devices
- merging physical and
virtual worlds
- ambilight, lightbar etc. are very limited at the moment
-
example: lighting up the room when a Pong player hits the ball
- example:
lightning exaggerated by room ambience light
- end question: what can we do
with light?
- advanced implementation:
"illumiroom"
Simon Sterz - Accessibility as a
way to reduce the perceived complexity of video games
-
accessibility deals with constraints
- in games: navigating with
ease - not making the game easier
- touches: level design, theme,
platform
- example: Super Meat Boy
- - frequency of
new challenges
- - skill level required
- - opportunities to improve
necessary skills
- - expectation of difficulty
- - mistakes /
punishment ratio
- - loss of progress
- complexity vs.
accessibility
- lesson: complexity can be reduced in game desing, difficulty
in level design
Moritz Lehr - Diversity in League of
Legends
- specifically gender diversity
- 87
male vs 42 female in-game characters ... not too bad, compared
- roles:
females underrepresented in tanks, overrepresented in support
- no female
monsters: always at least human upper body
- no female characters looking
older than 30 ys
- stereotypes: mother, daughter, whore
- women are
reduced to their role as viewed by males
- but it's slowly
changing
Rita Santoyo Venegas - Digital
Epistemology
- Epistemology = knowledge
- history of
knowledge transfer, building up to computers
- computer games as another way
to embody knowledge
- kognitive artifacts, and as such part of digital
epistemology
- focus: collaborative games
- example: Foldit
-
computer games should not only represent what we already know, but offer new
ways of thinking